MetadataΒΆ

The mapper also has the capabilities for storing metadata about each room that can be used in an infinite amount of ways. The command #map info shows you some of these fields:

Room area: Room data: Room desc: Room name: Room note: Room symbol: Room terrain:

But map set shows them all (I believe):

roomarea: roomcolor: roomdata: roomdesc: roomflags: 0 roomname: roomnote: roomsymbol: roomterrain: roomweight: 1.000

Any of these values can be set with the #map set command, for example:

#map set roomarea mainland

These options are tailored to the MSDP protocol, which specifies values like TERRAIN that can be easily parsed and stored. I play on an LPMUD, which does not have terrain, so I don’t use this value, but I do use the others.